87

Anniversary no Kuni no Alice Complete Patch release!

Hello friends! Thanks to the hard work of our project members and all your support, the translation project has FINALLY been completed!! We added all the remaining routes and also did some extensive grammar and translation check of the previously completed routes, so expect better quality translations overall~

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All the character routes and subevents are now translated. If you run into any Japanese text, let us know immediately because there shouldn’t be any.

EDIT: patch.xp3 updated to include 2 missing basic events in Blood’s non-stay route. Thank you Brianna for letting us know!

The download link for the patch is below~! Note that there’s an extra folder named “patch without OP”, it contains an alternate version of patch.xp3 that is much smaller in size (25 MB instead of the massive 813 MB) because it doesn’t contain the translations for the opening and ending songs. It might be a better choice for people who need more disk space or have issues downloading big files. (If you only want to view the translated videos, you may check them out here on youtube, courtesy of sonic-nancy-fan ❤ )

Patch download link: Google Drive /  Mediafire

Game download link: Mega / Mediafire

(game link source: fyeah hnkna tumblr)

Once again, I’m not bothering to link sites where you can purchase the game since it seems like you can’t activate the game license now that Quinrose is no longer active.A couple tips to make your gaming experience better:

  1. PLEASE READ THE INSTRUCTIONS FILE AND THE BASIC GAMEPLAY EXPLANATION DOC!
  2. Use the flag monitor to keep track of the affection points. This is a feature I added to the game with the patch, and it can be found under the debug option.
  3. The patch includes a walkthough for the game (it’s basically a translated version of the Japanese walkthrough from here.) It’s pretty long, so use the bookmarks!
  4. Optional: Change the font to “Sans Serif“. IMO it looks better than the default Serif, and Serif also tends to overflow the text box from time to time.

A big round of applause for everyone who have contributed in this project over the years~!  I’d like to especially thank the few current members who kept the project alive while I was busy with real life issues during last year: Aubrey, Sonic-nancy-fan and Eldiatricc. Their hard work is what made this release possible, and I love them all. ❤ Aubrey is godlike when comes to translating speed and accuracy, she pretty much singlehandedly translated all the remaining routes that were missing in the last patch (and she had done several more even before that!) while also translation checking old scripts, so give her a lot of love! Sonic has always been the most active member of the project, and outside her main role of proofreading (she has proofread pretty much everything since…2015? time is a blackhole), she has also helped out a lot in editing and finding gameplay issues. Like Sonic, Eldiatricc is also a mutli-tasker who both performed excellent, naturally flowing edits and religiously tested scripts ingame to ensure we have a smooth running patch 🙂

Moving on to the members who have helped us a lot over time even though they haven’t been around lately. Finalaccount comes to mind first for translating several of the hardest scripts like the prologue (Quinrose always had irritatingly long prologues). I’d also like to mention Kaylin for translating a good number of scripts especially the Nightmare route and being a great supporter of the project, Spicy-Diamond and Straydog12 for a huge amount of picture edits, Hattingmad for her numerous excellent edits, particularly for the more important and plot heavy scripts, and Falaina for creating the means for distributing the patch and helping in troubleshooting. I’d also like to thank vocaotome aka myself (lol), although I’m not sure what to classify myself as since I juggled several duties like translating/recruiting people/testing the game and fixing issues.

We should also definitely thank the retired previous admin Stellaroze for starting this project in the first palce. Among the early project members, Yukihime helped translate a large amount of scripts and Ayame, Mimi and Kyatana did the same in editing/ proofreading. Many thanks to our translators Ellis, Spinster, Chirigirl13, Alice, Ciara, Hakaieve, Nuitnoire, Noriri and Editors/Proofreaders Liza, Maisa, Grimm, Melissa, Marie, Lucy, Rebecca, Daeyamati, Pandora, Mio. My apologies to everyone whom I didn’t mention by name because of lack of space (or because they left before I became admin), rest assured that we appreciate all of you regardless.

Please ignore how I recycled a lot of sentences from earlier posts, expressing my overflowing love for my friends in writing is hard

That’s all~ Enjoy the patch, and report any issues/share your excitement by commenting in this post.

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36

March update and apologies

Hello all! Many of you probably thought the project was dead, but we still are going strong 😀

I apologize for the severe lack of updates since last July. Real life really wrecked me these last few months and I had move houses three times in the span of a year, with my last and final move this February being from one country to another. Because of that I haven’t had much time to keep the blog updated and made everyone worry, I’m very sorry about that.

But there is good news! Despite the long silence on this blog, the few members we have had been working steadily since the last update and we are hoping that the next update will be a complete patch with all the routes! The current total status percentage of the project is:

  • Translation: 99%
  • Editing: 98%
  • Proofreading: 98%

Basically all that’s left is the translation of some scenes in Blood’s non-stay route, a few translation fixes and the addition of new routes in the walkthrough.

Also I’m extremely sorry to all the people who mailed/messaged me expressing their interest in working for our project. It’s unfortunate that you couldn’t help us before because of me being MIA, but right now thankfully we don’t need any extra manpower. So please just accept my appreciation for your offer to help and look forward to the complete patch. 🙂

36

Patch update+Recruiting translators!

We return with an update containing 2 routes – Gowland stay route and Ace non-stay route! It’s such an ironic contrast because Gowland is the sweetest and most vanilla while Ace is….Ace. XDcollage

The current list of the characters who are included in the patch is:

  1. Blood Dupre (stay route)
  2. Elliot (stay and non-stay routes)
  3. Boris Airay (stay and non-stay routes)
  4. Peter (stay and non-stay routes)
  5. Ace (stay route and non-stay routes)  -NEW Non-stay route!
  6. Julius (stay and non-stay routes)
  7. Gowland -NEW Stay route!
  8. Nightmare

The download link for the patch is below~! Download links for the game can be found here (source: fyeah hnkna tumblr). Once again, I’m not bothering to link sites where you can purchase the game since it seems like you can’t activate the game license now that Quinrose is no longer active.

EDIT: LINKS UPDATED TO STOP CRASH DURING BLOOD BALL SCENE A!

Google Drive /  Mega / Mediafire

The usual warnings, a little edited:

  1. PLEASE READ THE INSTRUCTIONS FILE AND THE BASIC GAMEPLAY EXPLANATION DOC!
  2. The walkthough has been updated with information for the new routes and for better readability. It’s pretty long, so use the bookmarks!
  3. As mentioned in the walkthrough, Julius route has to be unlocked by playing Ace route and Nightmare route has to be unlocked by playing Julius’s. If you want to play them first no matter what, use the 100% savedata file, although I don’t recommend it since those routes are pretty spoilery.

As always, a thousand hugs and kisses to our currently active members: translators Aubrey and Kaylin and Editors/Proofreaders Sonic-nancy-fan, Hattingmad, Eldiatricc(also a tester!) ❤ Thanks to their hard work, the current total status percentage of the project is:

  • Translation: 91%
  • Editing: 90%
  • Proofreading: 90%

After this update we’re really close to completely finishing the project! Only Vivaldi and Twins still need to have both their stay and non-stay routes translated, and Blood and Gowland need their non-stay ones. All the subevents have been translated, so you shouldn’t encounter any Japanese text at all unless you aim for these still unfinished routes. We want to finish these routes asap so we’ve reopened recruitment for translators again! For translators we are looking for good English and basic Japanese knowledge (not simply the ability to google translate, mind you). People interested in helping out can either contact me on my gmail address (aurora6290@gmail.com) or on my tumblr blog  (messages are encouraged since sometimes tumblr eats normal asks), mentioning your qualifications for the translator position (like “I took courses for Japanese in college/self-studied for 2 years to sate my doujinshi thirst/helped translate this manga” etc).

40

Happy Easter and Patch update!

Happy Easter! We’re ready to celebrate the day with 3 completely new routes (these weren’t available in the poorly translated phone app)- Elliot non-stay route, Peter non-stay route and Julius non-stay route!

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The current list of the characters who are included in the patch is:

  1. Blood Dupre (stay route)
  2. Elliot (stay and non-stay routes) -NEW Non-stay route!
  3. Boris Airay (stay and non-stay routes)
  4. Peter (stay and non-stay routes) -NEW Non-stay route!
  5. Ace (stay route)
  6. Julius (stay and non-stay routes) -NEW Non-stay route!
  7. Nightmare

The download link for the patch is below~! Download links for the game can be found here (source: fyeah hnkna tumblr). Once again, I’m not bothering to link sites where you can purchase the game since it seems like you can’t activate the game license now that Quinrose is no longer active.

Google Drive /  Mega / Mediafire

The usual warnings:

  1. PLEASE READ THE INSTRUCTIONS.TXT!
  2. The walkthough has been updated with information for the new routes and for better readability. It’s gotten pretty long, so use the bookmarks!
  3. As mentioned in the walkthrough, Julius route has to be unlocked by playing Ace route and Nightmare route has to be unlocked by playing Julius’s. If you want to play them first no matter what, use the 100% savedata file, although I don’t recommend it since those routes are pretty spoilery.

Once again my unending love goes to the currently active members who have been working so hard even when I have been kinda MIA! Hugs and kisses to our translators Aubrey, Kaylin, Ellis and Editors/Proofreaders Sonic-nancy-fan, Hattingmad, Eldiatricc (also a tester!) ❤

As for the overall progress: Gowland, Vivaldi and Twins still need to have both their stay and non-stay routes translated, while Blood and Ace only need their non-stay ones. The current total status percentage of the project is:

  • Translation: 85%
  • Editing: 84%
  • Proofreading: 84%

 

27

Happy new year and Patch update!

Happy new year everyone! What better way to celebrate than a patch update containing 3 more routes? 😀

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That’s right, we present to you a patch update for Anniversary no Kuni no Alice, containing stay routes for 3 more characters- Ace, Julius and Elliot! The current list of the characters who are included in the patch is:

  1. Blood Dupre (stay route)
  2. Elliot (stay route) -NEW!
  3. Boris Airay (stay and non-stay routes)
  4. Peter (stay route)
  5. Ace (stay route) -NEW!
  6. Julius (stay route) -NEW!
  7. Nightmare

The download link for the patch is below~! Download links for the game can be found here (source: fyeah hnkna tumblr). I’m not bothering to link sites where you can purchase the game since it seems like you can’t activate the game license now that Quinrose is no longer active.

Google Drive /  Mega / Mediafire

A couple things that I should mention:

  1. PLEASE READ THE INSTRUCTIONS.TXT!
  2. The walkthough has been updated with information for the new routes and for better readability. It’s gotten pretty long, so use the bookmarks!
  3. As mentioned in the walkthrough, Julius route has to be unlocked by playing Ace route and Nightmare route has to be unlocked by playing Julius’s. If you want to play them first no matter what, use the 100% savedata file, although I don’t recommend it since those routes are pretty spoilery.

Many thanks to the currently active members who made it possible to finish 3 more routes in just 3 months! Our translators Aubrey, Kaylin, Ellis and Editors/Proofreaders Hattingmad, Eldiatricc (also a tester!), Sonic-nancy-fan are just the best, I’m so grateful for their hard work ❤

(Just to keep track of things, the current total status percentage of the project is:

  • Translation: 78%
  • Editing: 77%
  • Proofreading: 72%

Only Gowland, Vivaldi and Twins left among the stay routes, but non-stay ones are still a work in progress as only Boris non-stay route and Nightmare route are done.)

39

Anniversary no Kuni no Alice First Partial Patch release!

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We finally bring you the first partial patch of Anniversary no Kuni no Alice, containing routes for 4 characters out of 11! I can’t believe it’s been 4 long years since this project was first proposed in a baka-tsuki forums thread…Before I get lost in nostalgia let me announce the characters who are included in the patch!

  1. Blood Dupre (stay route)
  2. Boris Airay (stay and non-stay routes)
  3. Peter (stay route)
  4. Nightmare!

Yup, you read that right, we translated the route of the ever so elusive Nightmare! So those of you who played the android/iphone app before Quinrose went bankrupt and were saddened by the lack of a Nightmare route, you finally get to love him 😀

Here’s the download link for the patch~! You can buy the game from amazon I believe, but Quinrose no longer exists so you won’t be able to support them T_T Download links for the game can be found easily by googling the name.

Google Drive /  Mega / Mediafire

A couple tips to make your gaming experience better:

  1. Use the flag monitor to keep track of the affection points. This is a feature I added with the patch since I remember how painful it was to keep track of everything when I played the game in Japanese;;; It can be found under the debug option.
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  2. The release includes walkthough for the routes in the patch (it’s basically a translated version of the Japanese walkthrough from here.)
  3. Change the font to “Sans Serif“. It looks better (above pic) than the default Serif, and Serif also tends to overflow the text box from time to time.
  4. EDIT: Use the 100% save file before you start a new game if you’re going for Nightmare’s route! This is because a good portion of scenes in Nightmare’s route require having finished Julius’s route beforehand, and Julius’s route is unlocked by playing Ace’s. I only discovered this when I translated the walkthrough, sorry.

Note that Anniversary isn’t a pure visual novel, and since this is a partial patch, we only translated the scenes that you would encounter while going for any of the above character routes. As for the short basic events, we translated all the basic scripts for the related characters and also the first 30-50% basic scripts for the other characters.You shouldn’t see any Japanese text unless you spam the characters who are not included in the patch so much that you end up triggering their non-stay route. All characters have their first non-stay event translated, however we have translated some more non-stay events accordingly so that people don’t have problems completing the subevents for the characters in the partial patch (for example, Blood’s and Boris’s jealousy scenes at the ball require you see the first 3 non-stay events for Peter, so we translated them).

I’m grateful to everyone who have contributed in this project over the years. I’d like to especially thank the few current members who gave me a lot of last minute help in releasing this patch: Eldiatricc for having god level patience and testing around 2k scripts while also juggling Editor duties, Aubrey for contributing a good amount of accurate and fast translations (also translation checking) even though she joined us recently,  Kaylin for translating a good number of scripts especially the Nightmare route, Sonic-nancy-fan for being the fastest and most active proofreader we could ask for, Spicy-Diamond and Straydog12 for a huge amount of picture edits, Hattingmad for her numerous excellent edits, particularly for the more important and plot heavy scripts, and Falaina for creating the means for distributing the patch and helping in troubleshooting. I’d also like to thank vocaotome aka myself (lol), although I’m not sure what to classify myself as since I juggled several duties like translating/recruiting people/testing the game and fixing issues.

We should also definitely thank the retired previous admin Stellaroze for starting this project in the first palce. Though they aren’t around much these days, Yukihime and Finalaccount helped translate a large amount of scripts and Ayame, Mimi and Kyatana did the same in editing/ proofreading. Our translators Ellis, Spinster, Chirigirl13, Alice, Ciara, Hakaieve, Nuitnoire, Noriri and Editors/Proofreaders Liza, Maisa, Grimm, Melissa, Marie, Lucy, Rebecca, Daeyamati, Pandora, Mio all worked together to make this release possible,and I love you all. ❤ My apologies to everyone whom I didn’t mention by name because of lack of space (or because they left before I became admin), rest assured that we appreciate all of you regardless.

That’s all~ Enjoy the patch, and report any crashes/share your excitement either by commenting in this post or contacting me on tumblr. (I’m thinking of setting up a forum to report small issues like spelling mistakes, odd translations, basic events not booting up etc., but for now only report if your game is literally crashing.)

1

September Update!

Quick little update! No partial patch specific updates this time because we have like only 5 more scripts to proofread, the rest of the scripts are being tested in game~ We’re hoping to release the partial patch some time during the later half of September. 🙂

Here’s the current total status percentage of the project:

  • Translation: 70%
  • Editing: 68%
  • Proofreading: 63%

I tried to add a couple things when translating the GUI interface, and among them the flag monitor is something I believe fans who have tried playing the game before will appreciate~ it always annoyed me that we players couldn’t view the number of affection points while playing, but with this flag monitor you can check out your status at any time. 🙂

1

People interested in helping out can either contact me on my gmail address (aurora6290@gmail.com) or on tumblr (through messages or asks), mentioning your qualifications for the position applied.  Currently accepting applications for all positions, but since there aren’t many translated editable scripts atm translators are needed more than the rest!

Here’s an explanation of the three jobs:

  • Translators need to have a good grasp of both English and basic Japanese (not simply the ability to google translate, mind you). In this project we try to be faithful towards the original text as much as possible, but we localize a little bit when needed and don’t use some of the Japanese grammar rules with English translations where it no longer makes sense.
  • Translating from Japanese to English often introduces awkward sentences because it’s hard to both be creative in word choice and maintain accuracy, so we often end up translating too literally, despite our best efforts. That’s where an editor comes in. Editors are strongly encouraged to have a creative bone since the editor’s job is to make sure the text flows well and sounds natural. They ensure the word choice, sentence tone, clarity of content etc are good, and do both stylistic edits as well as grammar edits (IF needed).
  • On the other hand, the only thing a proofreader does is check for punctuation and spelling mistakes (after the script has been edited by the editor). But their job is also important, since even the coolest sentence can be ruined by silly typos.

Note: I’m not trying to be mean- but if you don’t have time to work on the project at this moment, please don’t apply right now and wait until you do! In the past there have been at least 10 ghost members who joined but never got started, I just ended up delaying progress by assigning work to them and waiting.